terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ UIText() [2/2]

Terraria.GameContent.UI.Elements.UIText.UIText ( LocalizedText text,
float textScale = 1f,
bool large = false )
inline

Definition at line 235 of file UIText.cs.

236 {
237 int num = 16256;
238 this._textScale = (float)num;
239 this._text = "";
240 if ("" == null)
241 {
242 }
243 if (!true)
244 {
245 }
246 base..ctor();
247 object text2 = this._text;
248 float textScale2 = this._textScale;
249 bool isLarge = this._isLarge;
250 this.InternalSetText(text2, textScale, isLarge);
251 int num2 = 16800;
253 this.InternalSetText(text, textScale, isLarge);
254 }
class f__AnonymousType0<< Count > j__TPar
void InternalSetText(object text, float textScale, bool large)
Definition UIText.cs:334
float< TextOriginX > k__BackingField
Definition UIText.cs:395

References Terraria.GameContent.UI.Elements.UIText._isLarge, Terraria.GameContent.UI.Elements.UIText._text, Terraria.GameContent.UI.Elements.UIText._textScale, Terraria.GameContent.UI.Elements.UIText.InternalSetText(), j__TPar, Terraria.GameContent.UI.Elements.UIText.k__BackingField, and Terraria.GameContent.UI.Elements.UIText.WrappedTextBottomPadding.