terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ UIText() [1/2]

Terraria.GameContent.UI.Elements.UIText.UIText ( string text,
float textScale = 1f,
bool large = false )
inline

Definition at line 213 of file UIText.cs.

214 {
215 int num = 16256;
216 this._textScale = (float)num;
217 this._text = "";
218 if ("" == null)
219 {
220 }
221 if (!true)
222 {
223 }
224 base..ctor();
225 object text2 = this._text;
226 float textScale2 = this._textScale;
227 bool isLarge = this._isLarge;
228 this.InternalSetText(text2, textScale, isLarge);
229 int num2 = 16800;
231 this.InternalSetText(text, textScale, isLarge);
232 }
class f__AnonymousType0<< Count > j__TPar
void InternalSetText(object text, float textScale, bool large)
Definition UIText.cs:334
float< TextOriginX > k__BackingField
Definition UIText.cs:395

References Terraria.GameContent.UI.Elements.UIText._isLarge, Terraria.GameContent.UI.Elements.UIText._text, Terraria.GameContent.UI.Elements.UIText._textScale, Terraria.GameContent.UI.Elements.UIText.InternalSetText(), j__TPar, Terraria.GameContent.UI.Elements.UIText.k__BackingField, and Terraria.GameContent.UI.Elements.UIText.WrappedTextBottomPadding.