terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ProcessPriorityClass.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System.Diagnostics
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{
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// Token: 0x020000E1 RID: 225
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public
enum
ProcessPriorityClass
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{
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// Token: 0x0400041D RID: 1053
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AboveNormal
= 32768,
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// Token: 0x0400041E RID: 1054
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BelowNormal
= 16384,
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// Token: 0x0400041F RID: 1055
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High
= 128,
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// Token: 0x04000420 RID: 1056
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Idle
= 64,
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// Token: 0x04000421 RID: 1057
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Normal
= 32,
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// Token: 0x04000422 RID: 1058
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RealTime
= 256
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}
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}
System.Diagnostics.ProcessPriorityClass
ProcessPriorityClass
Definition
ProcessPriorityClass.cs:7
System.Diagnostics.ProcessPriorityClass.High
@ High
System.Diagnostics.ProcessPriorityClass.AboveNormal
@ AboveNormal
System.Diagnostics.ProcessPriorityClass.Normal
@ Normal
System.Diagnostics.ProcessPriorityClass.BelowNormal
@ BelowNormal
System.Diagnostics.ProcessPriorityClass.RealTime
@ RealTime
System.Diagnostics.ProcessPriorityClass.Idle
@ Idle
System.Diagnostics
Definition
ConditionalAttribute.cs:5
System
Definition
__ComObject.cs:4
source
System
Diagnostics
ProcessPriorityClass.cs
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1.10.0