terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Collision_MoveBlazingWheel()

void Terraria.NPC.Collision_MoveBlazingWheel ( )
inlineprivate

Definition at line 9381 of file NPC.cs.

9382 {
9383 int width = this.width;
9384 bool wet = this.wet;
9385 float x = this.position.X;
9386 float y = this.position.Y;
9387 float x2 = this.velocity.X;
9388 float y2 = this.velocity.Y;
9389 if (width == 0)
9390 {
9391 }
9392 this.velocity.X = x;
9393 this.velocity.Y = y;
9394 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.

Referenced by Terraria.NPC.ApplyTileCollision().