terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SpawnPassiveShadowHands()

void Terraria.NPC.SpawnPassiveShadowHands ( float lifePercent,
int shadowHandDamage )
inlineprivate

Definition at line 1876 of file NPC.cs.

1877 {
1878 if (!true)
1879 {
1880 }
1881 float[] array = this.localAI;
1882 int num = 32768;
1883 int num2 = 21846;
1884 long num3 = 0L;
1885 int num4 = 3;
1886 long num5 = 0L;
1887 float num6;
1888 bool flag = this.Boss_CanShootExtraAt((int)num3, 43143168, num4, num6, num5 != 0L);
1889 if (num == 0)
1890 {
1891 }
1892 if (num2 == 0)
1893 {
1894 }
1896 int myPlayer = Main.myPlayer;
1897 }
class f__AnonymousType0<< Count > j__TPar
float[] localAI
Definition NPC.cs:11387
bool Boss_CanShootExtraAt(int playerIndex, int rotationIndexToAttack, int rotationSize, float attackScanDistance, bool alwaysSkipMainTarget=true)
Definition NPC.cs:2376
IEntitySource GetSpawnSource_ForProjectile()
Definition NPC.cs:7682

References System.array, Terraria.NPC.Boss_CanShootExtraAt(), Terraria.NPC.GetSpawnSource_ForProjectile(), j__TPar, System.L, Terraria.NPC.localAI, and Terraria.Main.myPlayer.