terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ NPCLoot_DropMoney()

void Terraria.NPC.NPCLoot_DropMoney ( Player closestPlayer)
inlineprivate

Definition at line 5481 of file NPC.cs.

5482 {
5483 int num = 1;
5484 float luck = closestPlayer.luck;
5485 if (num == 0)
5486 {
5487 }
5488 long num2 = 0L;
5489 bool flag = this.midas;
5490 float num3 = this.value;
5491 if (flag)
5492 {
5493 if (!flag)
5494 {
5495 }
5496 }
5497 if (!flag)
5498 {
5499 }
5500 int num4;
5501 if (num4 == 0)
5502 {
5503 if (!flag)
5504 {
5505 }
5506 }
5507 if (!flag)
5508 {
5509 }
5510 int num5;
5511 if (num5 == 0)
5512 {
5513 if (!flag)
5514 {
5515 }
5516 }
5517 if (!flag)
5518 {
5519 }
5520 int num6;
5521 if (num6 == 0)
5522 {
5523 if (!flag)
5524 {
5525 }
5526 }
5527 if (!flag)
5528 {
5529 }
5530 int num7;
5531 if (num7 == 0)
5532 {
5533 if (!flag)
5534 {
5535 }
5536 }
5537 if (!flag)
5538 {
5539 }
5540 int num8;
5541 if (num8 == 0)
5542 {
5543 if (!flag)
5544 {
5545 }
5546 }
5547 if (!flag)
5548 {
5549 }
5550 int num9;
5551 if (num9 == 0)
5552 {
5553 if (!flag)
5554 {
5555 }
5556 }
5557 if (!flag)
5558 {
5559 }
5560 if (flag)
5561 {
5562 if (!flag)
5563 {
5564 }
5565 }
5566 if (num2 != 0L)
5567 {
5568 return;
5569 }
5570 int num10 = this.extraValue;
5571 int num11;
5572 if (num11 == 0)
5573 {
5574 }
5575 int num12;
5576 if (num12 == 0)
5577 {
5578 }
5580 float x = this.position.X;
5581 float y = this.position.Y;
5582 int width = this.width;
5583 bool wet = this.wet;
5585 float x2 = this.position.X;
5586 float y2 = this.position.Y;
5587 int width2 = this.width;
5588 bool wet2 = this.wet;
5589 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460
int extraValue
Definition NPC.cs:11501
bool midas
Definition NPC.cs:11225
float value
Definition NPC.cs:11498
IEntitySource GetItemSource_Loot()
Definition NPC.cs:7712

References Terraria.NPC.extraValue, Terraria.NPC.GetItemSource_Loot(), j__TPar, System.L, Terraria.NPC.midas, Terraria.Entity.position, Terraria.NPC.value, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.