terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Write()

void System.Net.Base64Stream.WriteAsyncResult.Write ( )
inlinepackage

Definition at line 385 of file Base64Stream.cs.

386 {
387 int count = this._count;
388 int offset = this._offset;
389 Base64Stream parent = this._parent;
390 byte[] buffer = this._buffer;
391 int count2 = this._count;
394 global::System.Net.Mime.Base64WriteStateInfo writeState = parent2._writeState;
395 Stream stream = parent2._stream;
396 byte[] buffer2 = writeState._buffer;
397 int currentBufferUsed = writeState._currentBufferUsed;
398 if (parent2 == null)
399 {
400 }
401 }
class f__AnonymousType0<< Count > j__TPar
readonly global::System.Net.Mime.Base64WriteStateInfo _writeState

References System.Net.Base64Stream.WriteAsyncResult._buffer, System.Net.Base64Stream.WriteAsyncResult._count, System.Net.Base64Stream.WriteAsyncResult._offset, System.Net.Base64Stream.WriteAsyncResult._parent, System.Net.Base64Stream._writeState, System.count, j__TPar, and System.offset.