terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SoundID() [2/2]

static Terraria.ID.SoundID.SoundID ( )
inlinestaticprivate

Definition at line 139 of file SoundID.cs.

140 {
141 LegacySoundStyle legacySoundStyle = SoundID.CreateTrackable("blizzard_inside_building_loop", SoundType.Ambient);
142 LegacySoundStyle legacySoundStyle2 = SoundID.CreateTrackable("blizzard_strong_loop", SoundType.Ambient).WithVolume(0.06f);
143 LegacySoundStyle legacySoundStyle3 = SoundID.CreateTrackable("liquids_honey_water", 3, SoundType.Ambient);
144 LegacySoundStyle legacySoundStyle4 = SoundID.CreateTrackable("liquids_honey_lava", 3, SoundType.Ambient);
145 LegacySoundStyle legacySoundStyle5 = SoundID.CreateTrackable("liquids_water_lava", 3, SoundType.Ambient);
172 }
class f__AnonymousType0<< Count > j__TPar
LegacySoundStyle WithVolume(float volume)
LegacySoundStyle WithPitchVariance(float pitchVariance)

References Terraria.ID.SoundID.CreateTrackable(), j__TPar, Terraria.Audio.LegacySoundStyle.WithPitchVariance(), and Terraria.Audio.LegacySoundStyle.WithVolume().