terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Random.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
4
namespace
UnityEngine
5
{
6
// Token: 0x02000075 RID: 117
7
[
NativeHeader
(
"Runtime/Export/Random/Random.bindings.h"
)]
8
public
static
class
Random
9
{
10
// Token: 0x060001D7 RID: 471 RVA: 0x00004A94 File Offset: 0x00002C94
11
public
static
int
Range
(
int
minInclusive
,
int
maxExclusive
)
12
{
13
throw
new
MissingMethodException
();
14
}
15
16
// Token: 0x060001D8 RID: 472 RVA: 0x00004AA8 File Offset: 0x00002CA8
17
[
FreeFunction
]
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private
static
int
RandomRangeInt
(
int
minInclusive
,
int
maxExclusive
)
19
{
20
throw
new
MissingMethodException
();
21
}
22
}
23
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.MissingMethodException
Definition
MissingMethodException.cs:9
UnityEngine.Random.RandomRangeInt
static int RandomRangeInt(int minInclusive, int maxExclusive)
Definition
Random.cs:18
UnityEngine.Random.Range
static int Range(int minInclusive, int maxExclusive)
Definition
Random.cs:11
UnityEngine.Random
Definition
Random.cs:9
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.CoreModule
UnityEngine
Random.cs
Generated by
1.10.0