void Save(BinaryWriter writer)
byte GetHouseholdStatus(NPC n)
bool HasRoomQuick(int npcID)
static object EntityCreationLock
void AddOccupantsToList(Point tilePosition, List< int > occupants)
void SetRoom(int npcID, Point pt)
void Load(BinaryReader reader)
bool CanNPCsLiveWithEachOther(int npc1ByType, NPC npc2)
bool CanNPCsLiveWithEachOther(NPC npc1, NPC npc2)
void KickOut(int npcType)
void SetRoom(int npcID, int x, int y)
List< Tuple< int, Point > > _roomLocationPairs
void AddOccupantsToList(int x, int y, List< int > occupantsList)
bool CanNPCsLiveWithEachOther_ShopHelper(NPC npc1, NPC npc2)
bool HasRoom(int npcID, [Out] Point roomPosition)