terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ComputeShader.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Scripting
;
4
5
namespace
UnityEngine
6
{
7
// Token: 0x020000D3 RID: 211
8
[
NativeHeader
(
"Runtime/Graphics/ShaderScriptBindings.h"
)]
9
[
NativeHeader
(
"Runtime/Shaders/ComputeShader.h"
)]
10
[
UsedByNativeCode
]
11
public
sealed
class
ComputeShader
:
Object
12
{
13
// Token: 0x06000455 RID: 1109 RVA: 0x00008140 File Offset: 0x00006340
14
[
RequiredByNativeCode
]
15
[
NativeMethod
(
Name
=
"ComputeShaderScripting::FindKernel"
, HasExplicitThis =
true
, IsFreeFunction =
true
, ThrowsException =
true
)]
16
public
int
FindKernel
(
string
name
)
17
{
18
throw
new
MissingMethodException
();
19
}
20
}
21
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.MissingMethodException
Definition
MissingMethodException.cs:9
UnityEngine.ComputeShader.FindKernel
int FindKernel(string name)
Definition
ComputeShader.cs:16
UnityEngine.ComputeShader
Definition
ComputeShader.cs:12
UnityEngine.Object.name
string name
Definition
Object.cs:83
UnityEngine.Object
Definition
Object.cs:17
System.TypeNameKind.Name
@ Name
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.CoreModule
UnityEngine
ComputeShader.cs
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1.10.0