terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
PrefixID.cs
Go to the documentation of this file.
1using System;
2
3namespace Terraria.ID
4{
5 // Token: 0x020005E8 RID: 1512
6 public class PrefixID
7 {
8 // Token: 0x06003574 RID: 13684 RVA: 0x0020FCE4 File Offset: 0x0020DEE4
9 public PrefixID()
10 {
11 }
12
13 // Token: 0x06003575 RID: 13685 RVA: 0x0020FCF8 File Offset: 0x0020DEF8
14 // Note: this type is marked as 'beforefieldinit'.
15 static PrefixID()
16 {
17 }
18
19 // Token: 0x04006901 RID: 26881
20 public const int Large = 1;
21
22 // Token: 0x04006902 RID: 26882
23 public const int Massive = 2;
24
25 // Token: 0x04006903 RID: 26883
26 public const int Dangerous = 3;
27
28 // Token: 0x04006904 RID: 26884
29 public const int Savage = 4;
30
31 // Token: 0x04006905 RID: 26885
32 public const int Sharp = 5;
33
34 // Token: 0x04006906 RID: 26886
35 public const int Pointy = 6;
36
37 // Token: 0x04006907 RID: 26887
38 public const int Tiny = 7;
39
40 // Token: 0x04006908 RID: 26888
41 public const int Terrible = 8;
42
43 // Token: 0x04006909 RID: 26889
44 public const int Small = 9;
45
46 // Token: 0x0400690A RID: 26890
47 public const int Dull = 10;
48
49 // Token: 0x0400690B RID: 26891
50 public const int Unhappy = 11;
51
52 // Token: 0x0400690C RID: 26892
53 public const int Bulky = 12;
54
55 // Token: 0x0400690D RID: 26893
56 public const int Shameful = 13;
57
58 // Token: 0x0400690E RID: 26894
59 public const int Heavy = 14;
60
61 // Token: 0x0400690F RID: 26895
62 public const int Light = 15;
63
64 // Token: 0x04006910 RID: 26896
65 public const int Sighted = 16;
66
67 // Token: 0x04006911 RID: 26897
68 public const int Rapid = 17;
69
70 // Token: 0x04006912 RID: 26898
71 public const int Hasty = 18;
72
73 // Token: 0x04006913 RID: 26899
74 public const int Intimidating = 19;
75
76 // Token: 0x04006914 RID: 26900
77 public const int Deadly = 20;
78
79 // Token: 0x04006915 RID: 26901
80 public const int Staunch = 21;
81
82 // Token: 0x04006916 RID: 26902
83 public const int Awful = 22;
84
85 // Token: 0x04006917 RID: 26903
86 public const int Lethargic = 23;
87
88 // Token: 0x04006918 RID: 26904
89 public const int Awkward = 24;
90
91 // Token: 0x04006919 RID: 26905
92 public const int Powerful = 25;
93
94 // Token: 0x0400691A RID: 26906
95 public const int Mystic = 26;
96
97 // Token: 0x0400691B RID: 26907
98 public const int Adept = 27;
99
100 // Token: 0x0400691C RID: 26908
101 public const int Masterful = 28;
102
103 // Token: 0x0400691D RID: 26909
104 public const int Inept = 29;
105
106 // Token: 0x0400691E RID: 26910
107 public const int Ignorant = 30;
108
109 // Token: 0x0400691F RID: 26911
110 public const int Deranged = 31;
111
112 // Token: 0x04006920 RID: 26912
113 public const int Intense = 32;
114
115 // Token: 0x04006921 RID: 26913
116 public const int Taboo = 33;
117
118 // Token: 0x04006922 RID: 26914
119 public const int Celestial = 34;
120
121 // Token: 0x04006923 RID: 26915
122 public const int Furious = 35;
123
124 // Token: 0x04006924 RID: 26916
125 public const int Keen = 36;
126
127 // Token: 0x04006925 RID: 26917
128 public const int Superior = 37;
129
130 // Token: 0x04006926 RID: 26918
131 public const int Forceful = 38;
132
133 // Token: 0x04006927 RID: 26919
134 public const int Broken = 39;
135
136 // Token: 0x04006928 RID: 26920
137 public const int Damaged = 40;
138
139 // Token: 0x04006929 RID: 26921
140 public const int Shoddy = 41;
141
142 // Token: 0x0400692A RID: 26922
143 public const int Quick = 42;
144
145 // Token: 0x0400692B RID: 26923
146 public const int Deadly2 = 43;
147
148 // Token: 0x0400692C RID: 26924
149 public const int Agile = 44;
150
151 // Token: 0x0400692D RID: 26925
152 public const int Nimble = 45;
153
154 // Token: 0x0400692E RID: 26926
155 public const int Murderous = 46;
156
157 // Token: 0x0400692F RID: 26927
158 public const int Slow = 47;
159
160 // Token: 0x04006930 RID: 26928
161 public const int Sluggish = 48;
162
163 // Token: 0x04006931 RID: 26929
164 public const int Lazy = 49;
165
166 // Token: 0x04006932 RID: 26930
167 public const int Annoying = 50;
168
169 // Token: 0x04006933 RID: 26931
170 public const int Nasty = 51;
171
172 // Token: 0x04006934 RID: 26932
173 public const int Manic = 52;
174
175 // Token: 0x04006935 RID: 26933
176 public const int Hurtful = 53;
177
178 // Token: 0x04006936 RID: 26934
179 public const int Strong = 54;
180
181 // Token: 0x04006937 RID: 26935
182 public const int Unpleasant = 55;
183
184 // Token: 0x04006938 RID: 26936
185 public const int Weak = 56;
186
187 // Token: 0x04006939 RID: 26937
188 public const int Ruthless = 57;
189
190 // Token: 0x0400693A RID: 26938
191 public const int Frenzying = 58;
192
193 // Token: 0x0400693B RID: 26939
194 public const int Godly = 59;
195
196 // Token: 0x0400693C RID: 26940
197 public const int Demonic = 60;
198
199 // Token: 0x0400693D RID: 26941
200 public const int Zealous = 61;
201
202 // Token: 0x0400693E RID: 26942
203 public const int Hard = 62;
204
205 // Token: 0x0400693F RID: 26943
206 public const int Guarding = 63;
207
208 // Token: 0x04006940 RID: 26944
209 public const int Armored = 64;
210
211 // Token: 0x04006941 RID: 26945
212 public const int Warding = 65;
213
214 // Token: 0x04006942 RID: 26946
215 public const int Arcane = 66;
216
217 // Token: 0x04006943 RID: 26947
218 public const int Precise = 67;
219
220 // Token: 0x04006944 RID: 26948
221 public const int Lucky = 68;
222
223 // Token: 0x04006945 RID: 26949
224 public const int Jagged = 69;
225
226 // Token: 0x04006946 RID: 26950
227 public const int Spiked = 70;
228
229 // Token: 0x04006947 RID: 26951
230 public const int Angry = 71;
231
232 // Token: 0x04006948 RID: 26952
233 public const int Menacing = 72;
234
235 // Token: 0x04006949 RID: 26953
236 public const int Brisk = 73;
237
238 // Token: 0x0400694A RID: 26954
239 public const int Fleeting = 74;
240
241 // Token: 0x0400694B RID: 26955
242 public const int Hasty2 = 75;
243
244 // Token: 0x0400694C RID: 26956
245 public const int Quick2 = 76;
246
247 // Token: 0x0400694D RID: 26957
248 public const int Wild = 77;
249
250 // Token: 0x0400694E RID: 26958
251 public const int Rash = 78;
252
253 // Token: 0x0400694F RID: 26959
254 public const int Intrepid = 79;
255
256 // Token: 0x04006950 RID: 26960
257 public const int Violent = 80;
258
259 // Token: 0x04006951 RID: 26961
260 public const int Legendary = 81;
261
262 // Token: 0x04006952 RID: 26962
263 public const int Unreal = 82;
264
265 // Token: 0x04006953 RID: 26963
266 public const int Mythical = 83;
267
268 // Token: 0x04006954 RID: 26964
269 public const int Legendary2 = 84;
270
271 // Token: 0x04006955 RID: 26965
272 public static readonly int Count;
273
274 // Token: 0x020005E9 RID: 1513
275 public static class Sets
276 {
277 // Token: 0x06003576 RID: 13686 RVA: 0x0020FD08 File Offset: 0x0020DF08
278 // Note: this type is marked as 'beforefieldinit'.
279 static Sets()
280 {
281 if (!true)
282 {
283 }
284 }
285
286 // Token: 0x04006956 RID: 26966
287 public static SetFactory Factory;
288
289 // Token: 0x04006957 RID: 26967
290 public static bool[] ReducedNaturalChance;
291 }
292 }
293}
class f__AnonymousType0<< Count > j__TPar
static SetFactory Factory
Definition PrefixID.cs:287
static bool[] ReducedNaturalChance
Definition PrefixID.cs:290
const int Unpleasant
Definition PrefixID.cs:182
static readonly int Count
Definition PrefixID.cs:272
const int Unhappy
Definition PrefixID.cs:50
const int Dangerous
Definition PrefixID.cs:26
const int Terrible
Definition PrefixID.cs:41
const int Legendary
Definition PrefixID.cs:260
const int Staunch
Definition PrefixID.cs:80
const int Powerful
Definition PrefixID.cs:92
const int Murderous
Definition PrefixID.cs:155
const int Shameful
Definition PrefixID.cs:56
const int Celestial
Definition PrefixID.cs:119
const int Legendary2
Definition PrefixID.cs:269
const int Lethargic
Definition PrefixID.cs:86
const int Masterful
Definition PrefixID.cs:101
const int Sighted
Definition PrefixID.cs:65
const int Intimidating
Definition PrefixID.cs:74
const int Awkward
Definition PrefixID.cs:89
const int Frenzying
Definition PrefixID.cs:191
const int Massive
Definition PrefixID.cs:23