terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CrimVein()

static void Terraria.WorldGen.CrimVein ( Vector2D position,
Vector2D velocity )
inlinestatic

Definition at line 15955 of file WorldGen.cs.

15956 {
15957 int num = 1;
15958 if (num == 0)
15959 {
15960 }
15961 UnifiedRandom genRand = WorldGen.genRand;
15962 int num2 = 15;
15963 int num3 = 26;
15964 int num4 = genRand.Next(num2, num3);
15966 int num5 = 100;
15967 int num6 = 150;
15968 int num7 = genRand2.Next(num5, num6);
15969 if (num == 0)
15970 {
15971 }
15973 int num8 = 51;
15974 int num9 = genRand3.Next(num5, num8);
15975 if (num == 0)
15976 {
15977 }
15978 if (num == 0)
15979 {
15980 }
15981 long num10 = 0L;
15982 Tile tile;
15983 tile.active(num10 != 0L);
15984 int num11 = 83;
15985 tile.wall = (ushort)num11;
15986 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.Tile.active(), Terraria.WorldGen.genRand, j__TPar, System.L, and Terraria.Utilities.UnifiedRandom.Next().