terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlaceDoor()

static bool Terraria.WorldGen.PlaceDoor ( int i,
int j,
int type,
int style = 0 )
inlinestatic

Definition at line 5701 of file WorldGen.cs.

5702 {
5703 int num = 1;
5704 if (num == 0)
5705 {
5706 }
5707 Tile tile;
5708 bool flag = tile.nactive();
5709 if (num == 0)
5710 {
5711 }
5712 long num2 = 0L;
5713 Tile tile2;
5714 ushort type2 = tile2.type;
5715 if (num != 0)
5716 {
5717 if (num == 0)
5718 {
5719 }
5720 long num3 = 0L;
5721 bool flag2 = WorldGen.SolidTile(0, (int)num2, num3 != 0L);
5722 if (num == 0)
5723 {
5724 }
5725 int num4 = 1;
5726 Tile tile3;
5727 tile3.active(num4 != 0);
5728 int num5 = 10;
5729 tile3.type = (ushort)num5;
5730 int num6 = 36409;
5731 tile3.frameY = (short)type;
5732 if (num6 == 0)
5733 {
5734 }
5735 UnifiedRandom genRand = WorldGen.genRand;
5736 int num7 = 3;
5737 int num8 = genRand.Next(num7);
5738 int num9 = 1;
5739 Tile tile4;
5740 tile4.active(num9 != 0);
5741 int num10 = 10;
5742 tile4.type = (ushort)num10;
5743 tile4.frameY = (short)num10;
5745 int num11 = 3;
5746 int num12 = genRand2.Next(num11);
5747 int num13 = 1;
5748 Tile tile5;
5749 tile5.active(num13 != 0);
5750 int num14 = 10;
5751 tile5.type = (ushort)num14;
5752 tile5.frameY = (short)num14;
5754 int num15 = 3;
5755 int num16 = genRand3.Next(num15);
5756 return;
5757 }
5758 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.Tile.active(), Terraria.WorldGen.genRand, j__TPar, System.L, Terraria.Tile.nactive(), Terraria.Utilities.UnifiedRandom.Next(), Terraria.WorldGen.SolidTile(), and Terraria.Tile.type.