terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CrimStart()

static void Terraria.WorldGen.CrimStart ( int i,
int j )
inlinestatic

Definition at line 15874 of file WorldGen.cs.

15875 {
15876 int num = 1;
15877 if (num == 0)
15878 {
15879 }
15880 if (num == 0)
15881 {
15882 }
15883 int num2 = 32768;
15884 if (num2 == 0)
15885 {
15886 }
15887 long num3 = 0L;
15888 bool flag = WorldGen.SolidTile(i, j, num3 != 0L);
15889 long num4 = 0L;
15890 if (num2 == 0)
15891 {
15892 }
15893 UnifiedRandom genRand = WorldGen.genRand;
15894 int num5 = 21;
15895 int num6 = genRand.Next((int)num4, num5);
15897 int num7 = 20;
15898 int num8 = 201;
15899 int num9 = genRand2.Next(num7, num8);
15901 int num10 = 15;
15902 int num11 = 26;
15903 int num12 = genRand3.Next(num10, num11);
15905 int num13 = 51;
15906 int num14 = genRand4.Next(num10, num13);
15907 long num15 = 0L;
15908 Tile tile;
15909 tile.active(num15 != 0L);
15910 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.Tile.active(), Terraria.WorldGen.genRand, j__TPar, System.L, Terraria.Utilities.UnifiedRandom.Next(), and Terraria.WorldGen.SolidTile().