terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AddBuriedChest() [1/2]

static bool Terraria.WorldGen.AddBuriedChest ( int i,
int j,
int contain = 0,
bool notNearOtherChests = false,
int Style = -1,
bool trySlope = false,
ushort chestTileType = 0 )
inlinestatic

Definition at line 7339 of file WorldGen.cs.

7340 {
7341 int num = 1;
7342 if (num == 0)
7343 {
7344 }
7345 int num2 = 45;
7346 if (num == 0)
7347 {
7348 }
7349 if (num2 == 0)
7350 {
7351 }
7352 Tile tile;
7353 bool flag = tile.shimmer();
7354 Tile tile2;
7355 bool flag2 = tile2.active();
7356 Tile tile3;
7357 ushort type = tile3.type;
7358 Tile tile4;
7359 ushort type2 = tile4.type;
7360 if (num2 == 0)
7361 {
7362 }
7363 if (num2 == 0)
7364 {
7365 }
7366 long num3 = 0L;
7367 return WorldGen.SolidTile(0, i, num3 != 0L);
7368 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), j__TPar, System.L, Terraria.Tile.shimmer(), Terraria.WorldGen.SolidTile(), and Terraria.Tile.type.