terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Place1x2Top()

static void Terraria.WorldGen.Place1x2Top ( int x,
int y,
ushort type,
int style )
inlinestatic

Definition at line 9420 of file WorldGen.cs.

9421 {
9422 int num = 1;
9423 if (num == 0)
9424 {
9425 }
9426 Tile tile;
9427 bool flag = tile.nactive();
9428 if (num == 0)
9429 {
9430 }
9431 Tile tile2;
9432 ushort type2 = tile2.type;
9433 if (num != 0)
9434 {
9435 if (num == 0)
9436 {
9437 }
9438 Tile tile3;
9439 ushort type3 = tile3.type;
9440 if (num == 0)
9441 {
9442 if (num == 0)
9443 {
9444 }
9445 Tile tile4;
9446 bool flag2 = tile4.active();
9447 if (num == 0)
9448 {
9449 }
9450 int num2 = 1;
9451 Tile tile5;
9452 tile5.active(num2 != 0);
9453 tile5.frameY = (short)style;
9454 long num3 = 0L;
9455 tile5.frameX = (short)num3;
9456 tile5.type = type;
9457 int num4 = 1;
9458 Tile tile6;
9459 tile6.active(num4 != 0);
9460 tile6.frameY = (short)num4;
9461 long num5 = 0L;
9462 tile6.frameX = (short)num5;
9463 tile6.type = type;
9464 }
9465 }
9466 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), j__TPar, System.L, Terraria.Tile.nactive(), and Terraria.Tile.type.