terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FixSunflower()

static void Terraria.WorldGen.FixSunflower ( int i,
int j )
inlinestatic

Definition at line 11488 of file WorldGen.cs.

11489 {
11490 int num = 1;
11491 if (num == 0)
11492 {
11493 }
11494 Tile tile;
11495 ushort type = tile.type;
11496 if (num == 0)
11497 {
11498 }
11499 Tile tile2;
11500 short frameX = tile2.frameX;
11501 Tile tile3;
11502 short frameY = tile3.frameY;
11503 UnifiedRandom genRand = WorldGen.genRand;
11504 int num2 = 3;
11505 int num3 = genRand.Next(num2);
11506 if (65533 == 0)
11507 {
11508 }
11509 Tile tile4;
11510 tile4.frameX = (short)j;
11511 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.Tile.frameX, Terraria.Tile.frameY, Terraria.WorldGen.genRand, j__TPar, Terraria.Utilities.UnifiedRandom.Next(), and Terraria.Tile.type.

Referenced by Terraria.WorldGen.FixSunflowers().