terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RandHousePicture()

static PaintingEntry Terraria.WorldGen.RandHousePicture ( )
inlinestatic

Definition at line 6788 of file WorldGen.cs.

6789 {
6790 int num = 1;
6791 if (num == 0)
6792 {
6793 }
6794 UnifiedRandom genRand = WorldGen.genRand;
6795 int num2 = 4;
6796 int num3 = genRand.Next(num2);
6797 if (num == 0)
6798 {
6799 }
6801 int num4 = 2;
6802 if (genRand2.Next(num4) != 0)
6803 {
6804 if (num == 0)
6805 {
6806 }
6808 int num5 = 3;
6809 int num6 = genRand3.Next(num5);
6810 }
6811 if (num == 0)
6812 {
6813 }
6815 int num7 = 9;
6816 if (genRand4.Next(num7) == 0)
6817 {
6818 if (num == 0)
6819 {
6820 }
6822 int num8 = 3;
6823 if (genRand5.Next(num8) == 0)
6824 {
6825 return;
6826 }
6827 if (num == 0)
6828 {
6829 }
6831 int num9 = 9;
6832 int num10 = genRand6.Next(num9);
6833 }
6834 if (num == 0)
6835 {
6836 }
6838 int num11 = 15;
6839 int num12 = genRand7.Next(num11);
6840 if (246 == 0)
6841 {
6842 }
6844 int num13 = 4;
6845 int num14 = genRand8.Next(num13);
6846 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, j__TPar, and Terraria.Utilities.UnifiedRandom.Next().