terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CheckSunflower()

static void Terraria.WorldGen.CheckSunflower ( int i,
int j,
int type = 27 )
inlinestatic

Definition at line 11514 of file WorldGen.cs.

11515 {
11516 int num = 1;
11517 if (num == 0)
11518 {
11519 }
11520 if (num == 0)
11521 {
11522 if (num == 0)
11523 {
11524 }
11525 Tile tile;
11526 short frameX = tile.frameX;
11527 Tile tile2;
11528 short frameY = tile2.frameY;
11529 int num2 = 65533;
11530 if (num2 == 0)
11531 {
11532 }
11533 Tile tile3;
11534 short frameX2 = tile3.frameX;
11535 Tile tile4;
11536 bool flag = tile4.nactive();
11537 if (num2 == 0)
11538 {
11539 }
11540 Tile tile5;
11541 ushort type2 = tile5.type;
11542 if (num2 == 0)
11543 {
11544 }
11545 Tile tile6;
11546 short frameY2 = tile6.frameY;
11547 return;
11548 }
11549 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.frameX, Terraria.Tile.frameY, j__TPar, Terraria.Tile.nactive(), and Terraria.Tile.type.