terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CloudLake()

static void Terraria.WorldGen.CloudLake ( int i,
int j )
inlinestatic

Definition at line 16483 of file WorldGen.cs.

16484 {
16485 if (!true)
16486 {
16487 }
16488 UnifiedRandom genRand = WorldGen.genRand;
16489 int num = 100;
16490 int num2 = 150;
16491 int num3 = genRand.Next(num, num2);
16493 int num4 = 20;
16494 int num5 = 30;
16495 int num6 = genRand2.Next(num4, num5);
16497 int num7 = 21;
16498 int num8 = genRand3.Next(num4, num7);
16500 int num9 = 21;
16501 if (genRand4.Next(num4, num9) != 0)
16502 {
16503 }
16504 int num10 = WorldGen.genRand.Next(num4, num9);
16506 int num11 = 4;
16507 int num12 = genRand5.Next(num11);
16508 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, j__TPar, and Terraria.Utilities.UnifiedRandom.Next().