terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DungeonHalls()

static void Terraria.WorldGen.DungeonHalls ( int i,
int j,
ushort tileType,
int wallType,
bool forceX = false )
inlinestatic

Definition at line 7039 of file WorldGen.cs.

7040 {
7041 if (!true)
7042 {
7043 }
7044 int num = 1;
7045 if (num == 0)
7046 {
7047 }
7048 if (num == 0)
7049 {
7050 }
7051 UnifiedRandom genRand = WorldGen.genRand;
7052 int num2 = 4;
7053 int num3 = 6;
7054 int num4 = genRand.Next(num2, num3);
7055 int num5;
7056 if (!true)
7057 {
7058 num5 = 1;
7059 }
7060 if (num5 == 0)
7061 {
7062 }
7064 int num6 = 35;
7065 int num7 = 80;
7066 int num8 = genRand2.Next(num6, num7);
7068 int num9 = 6;
7069 int num10 = genRand3.Next(num9);
7070 if (num5 == 0)
7071 {
7072 }
7073 if (!true)
7074 {
7075 }
7076 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, j__TPar, and Terraria.Utilities.UnifiedRandom.Next().