terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SwitchFountain()

static void Terraria.WorldGen.SwitchFountain ( int i,
int j )
inlinestatic

Definition at line 10369 of file WorldGen.cs.

10370 {
10371 int num = 1;
10372 if (num == 0)
10373 {
10374 }
10375 Tile tile;
10376 short frameX = tile.frameX;
10377 if (num == 0)
10378 {
10379 }
10380 Tile tile2;
10381 short frameY = tile2.frameY;
10382 if (num == 0)
10383 {
10384 }
10385 Tile tile3;
10386 bool flag = tile3.active();
10387 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), Terraria.Tile.frameX, Terraria.Tile.frameY, and j__TPar.