Definition at line 9567 of file WorldGen.cs.
9568 {
9569 int num = 1;
9570 if (num == 0)
9571 {
9572 }
9573 bool flag =
WorldGen.SolidTile2(x, y);
9574 if (num == 0)
9575 {
9576 }
9578 if (num == 0)
9579 {
9580 }
9582 bool flag3 = tile.active();
9583 if (num == 0)
9584 {
9585 }
9588 if (num == 0)
9589 {
9590 }
9593 if (num == 0)
9594 {
9595 }
9598 if (num == 0)
9599 {
9600 }
9603 if (num != 0)
9604 {
9605 if (num == 0)
9606 {
9607 }
9610 if (num != 0)
9611 {
9612 if (num == 0)
9613 {
9614 }
9617 if (num == 0)
9618 {
9619 }
9622 if (num == 0)
9623 {
9624 }
9639 }
9640 }
9641 }
class f__AnonymousType0<< Count > j__TPar
References Terraria.Tile.active(), j__TPar, System.L, Terraria.WorldGen.SolidTile2(), and Terraria.Tile.type.