terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Place2x1()

static void Terraria.WorldGen.Place2x1 ( int x,
int y,
ushort type,
int style = 0 )
inlinestatic

Definition at line 9567 of file WorldGen.cs.

9568 {
9569 int num = 1;
9570 if (num == 0)
9571 {
9572 }
9573 bool flag = WorldGen.SolidTile2(x, y);
9574 if (num == 0)
9575 {
9576 }
9577 bool flag2 = WorldGen.SolidTile2(0, y);
9578 if (num == 0)
9579 {
9580 }
9581 Tile tile;
9582 bool flag3 = tile.active();
9583 if (num == 0)
9584 {
9585 }
9586 Tile tile2;
9587 bool flag4 = tile2.active();
9588 if (num == 0)
9589 {
9590 }
9591 Tile tile3;
9592 bool flag5 = tile3.active();
9593 if (num == 0)
9594 {
9595 }
9596 Tile tile4;
9597 bool flag6 = tile4.active();
9598 if (num == 0)
9599 {
9600 }
9601 Tile tile5;
9602 ushort type2 = tile5.type;
9603 if (num != 0)
9604 {
9605 if (num == 0)
9606 {
9607 }
9608 Tile tile6;
9609 ushort type3 = tile6.type;
9610 if (num != 0)
9611 {
9612 if (num == 0)
9613 {
9614 }
9615 Tile tile7;
9616 bool flag7 = tile7.active();
9617 if (num == 0)
9618 {
9619 }
9620 Tile tile8;
9621 bool flag8 = tile8.active();
9622 if (num == 0)
9623 {
9624 }
9625 int num2 = 1;
9626 Tile tile9;
9627 tile9.active(num2 != 0);
9628 long num3 = 0L;
9629 tile9.frameY = (short)num3;
9630 tile9.frameX = (short)style;
9631 tile9.type = type;
9632 int num4 = 1;
9633 Tile tile10;
9634 tile10.active(num4 != 0);
9635 long num5 = 0L;
9636 tile10.frameY = (short)num5;
9637 tile10.frameX = (short)num5;
9638 tile10.type = type;
9639 }
9640 }
9641 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), j__TPar, System.L, Terraria.WorldGen.SolidTile2(), and Terraria.Tile.type.