terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FinishNoTraps()

static void Terraria.WorldGen.FinishNoTraps ( )
inlinestaticprivate

Definition at line 3099 of file WorldGen.cs.

3100 {
3101 int num = 1;
3102 if (num == 0)
3103 {
3104 }
3105 int num2 = 50;
3106 if (num == 0)
3107 {
3108 }
3109 int num3 = 50;
3110 if (num == 0)
3111 {
3112 }
3113 UnifiedRandom genRand = WorldGen.genRand;
3114 int num4 = 5;
3115 if (genRand.Next(num4) == 0)
3116 {
3117 int num5 = 665;
3118 Tile tile;
3119 tile.type = (ushort)num5;
3120 int num6 = 665;
3121 tile.type = (ushort)num6;
3122 int num7 = 665;
3123 tile.type = (ushort)num7;
3124 int num8 = 665;
3125 tile.type = (ushort)num8;
3126 }
3127 Tile tile2;
3128 bool flag = tile2.active();
3129 Tile tile3;
3130 ushort type = tile3.type;
3131 Tile tile4;
3132 bool flag2 = tile4.wire();
3133 long num9 = 0L;
3134 Tile tile5;
3135 ushort type2 = tile5.type;
3137 int num10 = 9;
3138 int num11 = genRand2.Next((int)num9, num10);
3140 int num12 = 9;
3141 int num13 = genRand3.Next((int)num9, num12);
3142 Tile tile6;
3143 ushort type3 = tile6.type;
3144 Tile tile7;
3145 ushort type4 = tile7.type;
3146 Tile tile8;
3147 ushort type5 = tile8.type;
3148 Tile tile9;
3149 ushort type6 = tile9.type;
3150 Tile tile10;
3151 ushort type7 = tile10.type;
3152 long num14 = 0L;
3153 bool flag3 = WorldGen.SolidTile(num3, num2, num14 != 0L);
3154 int num15 = 141;
3155 Tile tile11;
3156 tile11.type = (ushort)num15;
3157 long num16 = 0L;
3158 tile11.frameY = (short)num16;
3159 long num17 = 0L;
3160 tile11.frameX = (short)num17;
3161 long num18 = 0L;
3162 tile11.slope((byte)num18);
3163 long num19 = 0L;
3164 tile11.halfBrick(num19 != 0L);
3165 int num20 = 1;
3166 long num21 = 0L;
3167 WorldGen.TileFrame(0, (int)num19, num20 != 0, num21 != 0L);
3168 Tile tile12;
3169 ushort type8 = tile12.type;
3170 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.Tile.active(), Terraria.WorldGen.genRand, j__TPar, System.L, Terraria.Utilities.UnifiedRandom.Next(), Terraria.Tile.slope(), Terraria.WorldGen.SolidTile(), Terraria.WorldGen.TileFrame(), Terraria.Tile.type, and Terraria.Tile.wire().