terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RandomizeTreeStyle()

static void Terraria.WorldGen.RandomizeTreeStyle ( )
inlinestatic

Definition at line 1557 of file WorldGen.cs.

1558 {
1559 long num;
1560 if (true)
1561 {
1562 UnifiedRandom genRand = WorldGen.genRand;
1563 num = 32752L;
1565 int num2 = 6;
1566 int num3 = genRand2.Next(num2);
1568 int num4 = 6;
1569 int num5 = genRand3.Next(num4);
1570 if (num == 0L)
1571 {
1572 }
1573 if (num == 0L)
1574 {
1575 }
1576 while (num != 0L)
1577 {
1578 }
1579 return;
1580 }
1581 if (num == 0L)
1582 {
1583 }
1584 int num6 = 4200;
1585 if (num6 == 0)
1586 {
1587 }
1588 if (num6 == 0)
1589 {
1590 }
1592 int num8;
1593 long num9;
1594 int num7 = genRand4.Next(num8, (int)num9);
1595 int num10 = WorldGen.genRand.Next(num8, (int)num9);
1597 int num11 = 6;
1598 int num12 = genRand5.Next(num11);
1600 int num13 = 6;
1601 int num14 = genRand6.Next(num13);
1603 int num15 = 6;
1604 int num16 = genRand7.Next(num15);
1606 int num17 = 6;
1607 int num18 = genRand8.Next(num17);
1608 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, j__TPar, System.L, and Terraria.Utilities.UnifiedRandom.Next().