terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ IslandHouse()

static void Terraria.WorldGen.IslandHouse ( int i,
int j,
int islandStyle )
inlinestatic

Definition at line 16608 of file WorldGen.cs.

16609 {
16610 int num = 1;
16611 if (num == 0)
16612 {
16613 }
16614 if (num == 0)
16615 {
16616 return;
16617 }
16618 if (num == 0)
16619 {
16620 }
16621 if (num == 0 || num == 0)
16622 {
16623 }
16624 if (num == 0)
16625 {
16626 }
16627 int num2;
16628 if (num == 0)
16629 {
16630 if (num == 0)
16631 {
16632 }
16633 num2 = 1;
16634 return;
16635 }
16636 if (num2 == 0)
16637 {
16638 }
16639 UnifiedRandom genRand = WorldGen.genRand;
16640 int num3 = 2;
16641 int num4 = genRand.Next(num3);
16642 if (num2 == 0)
16643 {
16644 }
16646 int num5 = 7;
16647 int num6 = 12;
16648 int num7 = genRand2.Next(num5, num6);
16650 int num8 = 5;
16651 int num9 = 7;
16652 int num10 = genRand3.Next(num8, num9);
16653 if (num2 == 0)
16654 {
16655 }
16656 Tile tile;
16657 bool flag = tile.active();
16658 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.Tile.active(), Terraria.WorldGen.genRand, j__TPar, and Terraria.Utilities.UnifiedRandom.Next().