223 {
224 int num = 1;
225 if (num == 0)
226 {
227 }
228 bool flag =
WorldGen.StartRoomCheck(0, x);
229 if (num == 0)
230 {
231 }
233 if (!false)
234 {
235 }
236 if (!false)
237 {
238 }
240 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
241 {
242 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
243 {
244 }
245 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
246 {
247 }
248 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" != null)
249 {
250 return false;
251 }
252 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
253 {
254 }
255 if ("TownNPCHousingFailureReasons.RoomHasAStinkbug" == null)
256 {
258 }
260 if ("TownNPCHousingFailureReasons.RoomHasAnEchoStinkbug" == null)
261 {
262 return false;
263 }
264 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
265 {
266 }
267 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" != null)
268 {
269 return false;
270 }
273 {
274 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
275 {
276 }
277 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
278 {
281 {
283 }
284 }
285 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
286 {
287 }
288 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
289 {
292 {
294 }
295 }
296 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
297 {
298 }
299 if (!false)
300 {
303 {
305 }
306 }
307 string text2;
308 string text =
"Game.HouseMissing_" + text2;
309 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
310 {
312 }
314 }
317 }
325 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
326 {
327 }
328 if ("TownNPCHousingFailureReasons.TooCloseToWorldEdge" == null)
329 {
330 }
331 return false;
332 }
class f__AnonymousType0<< Count > j__TPar
static string GetTextValue(string key)