terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DungeonStairs()

static void Terraria.WorldGen.DungeonStairs ( int i,
int j,
ushort tileType,
int wallType )
inlinestatic

Definition at line 6875 of file WorldGen.cs.

6876 {
6877 UnifiedRandom genRand = WorldGen.genRand;
6878 int num = 5;
6879 int num2 = 9;
6880 int num3 = genRand.Next(num, num2);
6882 int num4 = 10;
6883 int num5 = 30;
6884 int num6 = genRand2.Next(num4, num5);
6885 int num7 = 399;
6886 if (num7 == 0)
6887 {
6888 }
6890 int num8 = 3;
6891 int num9 = genRand3.Next(num8);
6892 if (num7 == 0)
6893 {
6894 }
6896 if (num9 != 0)
6897 {
6898 int num10 = 200;
6899 long num11 = 0L;
6900 int num12 = genRand4.Next((int)num11, num10);
6901 return;
6902 }
6903 if (num7 == 0)
6904 {
6905 }
6907 int num13;
6908 if (num13 != 0)
6909 {
6910 int num14 = 6;
6911 int num15 = genRand5.Next(num14);
6913 int num16 = 6;
6914 int num17 = genRand6.Next(num16);
6916 int num18 = 6;
6917 int num19 = genRand7.Next(num18);
6919 int num20 = 6;
6920 if (genRand8.Next(num20) == 0)
6921 {
6922 }
6923 return;
6924 }
6925 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, j__TPar, System.L, and Terraria.Utilities.UnifiedRandom.Next().