terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SpreadDesertWalls()

static void Terraria.WorldGen.SpreadDesertWalls ( int wallDist,
int i,
int j )
inlinestatic

Definition at line 15729 of file WorldGen.cs.

15730 {
15731 int num = 1;
15732 if (num == 0)
15733 {
15734 }
15735 int num2 = 10;
15736 bool flag = WorldGen.InWorld(i, j, num2);
15737 if (num == 0)
15738 {
15739 }
15740 if (num == 0)
15741 {
15742 if (num == 0)
15743 {
15744 }
15745 if (num == 0)
15746 {
15747 if (num == 0)
15748 {
15749 }
15750 if (num == 0)
15751 {
15752 return;
15753 }
15754 }
15755 }
15756 if (num == 0)
15757 {
15758 }
15759 long num3;
15760 if (num == 0)
15761 {
15762 if (num == 0)
15763 {
15764 }
15765 if (num == 0)
15766 {
15767 num3 = 0L;
15768 return;
15769 }
15770 }
15771 if (num == 0)
15772 {
15773 }
15774 if (num == 0)
15775 {
15776 if (num == 0)
15777 {
15778 }
15779 if (num != 0)
15780 {
15781 }
15782 }
15783 if (num == 0)
15784 {
15785 }
15786 if (num == 0)
15787 {
15788 if (num == 0)
15789 {
15790 }
15791 if (num == 0)
15792 {
15793 while (num3 != 0L)
15794 {
15795 }
15796 return;
15797 }
15798 }
15799 UnifiedRandom genRand = WorldGen.genRand;
15800 int num4 = 3;
15801 int num5 = genRand.Next(j, num4);
15803 int num6 = 3;
15804 int num7 = genRand2.Next(j, num6);
15805 if (num7 == 0)
15806 {
15807 }
15808 if (num7 != 0)
15809 {
15810 if (num7 == 0)
15811 {
15812 return;
15813 }
15814 if (num7 == 0)
15815 {
15816 }
15817 return;
15818 }
15819 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, Terraria.WorldGen.InWorld(), j__TPar, System.L, and Terraria.Utilities.UnifiedRandom.Next().