Definition at line 15729 of file WorldGen.cs.
15730 {
15731 int num = 1;
15732 if (num == 0)
15733 {
15734 }
15737 if (num == 0)
15738 {
15739 }
15740 if (num == 0)
15741 {
15742 if (num == 0)
15743 {
15744 }
15745 if (num == 0)
15746 {
15747 if (num == 0)
15748 {
15749 }
15750 if (num == 0)
15751 {
15752 return;
15753 }
15754 }
15755 }
15756 if (num == 0)
15757 {
15758 }
15760 if (num == 0)
15761 {
15762 if (num == 0)
15763 {
15764 }
15765 if (num == 0)
15766 {
15768 return;
15769 }
15770 }
15771 if (num == 0)
15772 {
15773 }
15774 if (num == 0)
15775 {
15776 if (num == 0)
15777 {
15778 }
15779 if (num != 0)
15780 {
15781 }
15782 }
15783 if (num == 0)
15784 {
15785 }
15786 if (num == 0)
15787 {
15788 if (num == 0)
15789 {
15790 }
15791 if (num == 0)
15792 {
15794 {
15795 }
15796 return;
15797 }
15798 }
15806 {
15807 }
15809 {
15811 {
15812 return;
15813 }
15815 {
15816 }
15817 return;
15818 }
15819 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
References Terraria.WorldGen.genRand, Terraria.WorldGen.InWorld(), j__TPar, System.L, and Terraria.Utilities.UnifiedRandom.Next().