Definition at line 5257 of file WorldGen.cs.
5258 {
5259 int num = 1;
5260 if (num == 0)
5261 {
5262 }
5264 ushort type = tile.type;
5265 if (num == 0)
5266 {
5267 }
5269 byte liquid =
tile2.liquid;
5270 if (num == 0)
5271 {
5272 }
5275 if (num == 0)
5276 {
5277 }
5280 if (num == 0)
5281 {
5282 }
5284 bool flag =
tile5.nactive();
5285 if (num == 0)
5286 {
5287 }
5289 ushort wall =
tile6.wall;
5290 if (num == 0)
5291 {
5292 }
5295 if (num == 0)
5296 {
5297 }
5300 if (num == 0)
5301 {
5302 }
5305 if (num == 0)
5306 {
5307 }
5310 if (num == 0)
5311 {
5312 }
5317 if (num != 0)
5318 {
5325 {
5326 }
5349 {
5350 }
5361 {
5362 }
5372 {
5373 }
5375 }
5381 {
5388 {
5389 }
5390 }
5395 {
5400 {
5402 {
5404 }
5408 }
5411 {
5422 {
5423 }
5425 }
5426 }
5432 {
5433 }
5436 {
5438 {
5439 }
5443 {
5445 }
5446 }
5448 {
5449 }
5455 {
5458 }
5461 if (!false)
5462 {
5463 }
5465 if (!false)
5466 {
5468 }
5471 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
References Terraria.Tile.active(), Terraria.WorldGen.EmptyTileCheck(), Terraria.WorldGen.genRand, Terraria.Tile.halfBrick(), Terraria.WorldGen.IsTileTypeFitForTree(), j__TPar, System.L, Terraria.Tile.liquid, Terraria.Tile.nactive(), Terraria.Main.NetHost, Terraria.Utilities.UnifiedRandom.Next(), Terraria.WorldGen.RangeFrame(), Terraria.Tile.slope(), Terraria.Tile.type, and Terraria.Tile.wall.