terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Place1x2()

static void Terraria.WorldGen.Place1x2 ( int x,
int y,
ushort type,
int style )
inlinestatic

Definition at line 9389 of file WorldGen.cs.

9390 {
9391 int num = 1;
9392 long num2 = 0L;
9393 if (num == 0)
9394 {
9395 }
9396 UnifiedRandom genRand = WorldGen.genRand;
9397 int num3 = 3;
9398 int num4 = genRand.Next(num3);
9399 if (num == 0)
9400 {
9401 }
9402 bool flag = WorldGen.SolidTile2(x, num3);
9403 Tile tile;
9404 bool flag2 = tile.active();
9405 int num5 = 1;
9406 Tile tile2;
9407 tile2.active(num5 != 0);
9408 tile2.frameY = (short)style;
9409 tile2.frameX = (short)num2;
9410 tile2.type = type;
9411 int num6 = 1;
9412 Tile tile3;
9413 tile3.active(num6 != 0);
9414 tile3.frameY = (short)num6;
9415 tile3.frameX = (short)num2;
9416 tile3.type = type;
9417 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.Tile.active(), Terraria.WorldGen.genRand, j__TPar, System.L, Terraria.Utilities.UnifiedRandom.Next(), and Terraria.WorldGen.SolidTile2().