terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FloatingIsland()

static void Terraria.WorldGen.FloatingIsland ( int i,
int j )
inlinestatic

Definition at line 16511 of file WorldGen.cs.

16512 {
16513 if (!true)
16514 {
16515 }
16516 UnifiedRandom genRand = WorldGen.genRand;
16517 int num = 80;
16518 int num2 = 120;
16519 int num3 = genRand.Next(num, num2);
16521 int num4 = 20;
16522 int num5 = 25;
16523 int num6 = genRand2.Next(num4, num5);
16525 int num7 = 21;
16526 int num8 = genRand3.Next(num4, num7);
16528 int num9 = 21;
16529 if (genRand4.Next(num4, num9) != 0)
16530 {
16531 }
16532 int num10 = WorldGen.genRand.Next(num4, num9);
16534 int num11 = 4;
16535 int num12 = genRand5.Next(num11);
16536 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, j__TPar, and Terraria.Utilities.UnifiedRandom.Next().