terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FinishDrunkGen()

static void Terraria.WorldGen.FinishDrunkGen ( )
inlinestaticprivate

Definition at line 3173 of file WorldGen.cs.

3174 {
3175 int num = 1;
3176 if (num == 0)
3177 {
3178 }
3179 UnifiedRandom genRand = WorldGen.genRand;
3180 int num2 = 13;
3181 int num3 = 25;
3182 int num4 = genRand.Next(num2, num3);
3183 if (num == 0)
3184 {
3185 }
3186 if (num == 0)
3187 {
3188 }
3189 Tile tile;
3190 bool flag = tile.active();
3191 Tile tile2;
3192 ushort type = tile2.type;
3193 Tile tile3;
3194 ushort type2 = tile3.type;
3196 int num5 = 13;
3197 int num6 = 15;
3198 int num7 = genRand2.Next(num5, num6);
3200 int num8 = 2;
3201 if (genRand3.Next(num8) == 0)
3202 {
3204 int num9 = 23;
3205 int num10 = 25;
3206 int num11 = genRand4.Next(num9, num10);
3207 }
3208 Tile tile4;
3209 ushort type3 = tile4.type;
3211 int num12 = 15;
3212 int num13 = 19;
3213 int num14 = genRand5.Next(num12, num13);
3214 Tile tile5;
3215 ushort type4 = tile5.type;
3217 int num15 = 19;
3218 int num16 = 23;
3219 int num17 = genRand6.Next(num15, num16);
3220 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.Tile.active(), Terraria.WorldGen.genRand, j__TPar, Terraria.Utilities.UnifiedRandom.Next(), and Terraria.Tile.type.