terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GrowLivingTree_HorizontalTunnel()

static bool Terraria.WorldGen.GrowLivingTree_HorizontalTunnel ( int i,
int j )
inlinestaticprivate

Definition at line 4480 of file WorldGen.cs.

4481 {
4482 int num = 1;
4483 if (num == 0)
4484 {
4485 }
4486 UnifiedRandom genRand = WorldGen.genRand;
4487 int num2 = 2;
4488 int num3 = genRand.Next(num2);
4489 long num4 = 0L;
4490 if (num == 0)
4491 {
4492 }
4493 int num5 = 10;
4494 bool flag = WorldGen.InWorld(0, i, num5);
4495 if (num4 == 0L)
4496 {
4497 }
4498 if (num4 == 0L)
4499 {
4500 }
4501 Tile tile;
4502 ushort wall = tile.wall;
4503 if (num4 == 0L)
4504 {
4505 }
4506 Tile tile2;
4507 ushort type = tile2.type;
4508 Tile tile3;
4509 ushort type2 = tile3.type;
4510 Tile tile4;
4511 return tile4.active();
4512 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.Tile.active(), Terraria.WorldGen.genRand, Terraria.WorldGen.InWorld(), j__TPar, System.L, Terraria.Utilities.UnifiedRandom.Next(), Terraria.Tile.type, and Terraria.Tile.wall.