terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SwitchMonolith()

static void Terraria.WorldGen.SwitchMonolith ( int i,
int j )
inlinestatic

Definition at line 10348 of file WorldGen.cs.

10349 {
10350 int num = 1;
10351 if (num == 0)
10352 {
10353 }
10354 Tile tile;
10355 short frameX = tile.frameX;
10356 if (num == 0)
10357 {
10358 }
10359 Tile tile2;
10360 short frameY = tile2.frameY;
10361 if (num == 0)
10362 {
10363 }
10364 Tile tile3;
10365 bool flag = tile3.active();
10366 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), Terraria.Tile.frameX, Terraria.Tile.frameY, and j__TPar.