terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CloudIsland()

static void Terraria.WorldGen.CloudIsland ( int i,
int j )
inlinestatic

Definition at line 16366 of file WorldGen.cs.

16367 {
16368 if (!true)
16369 {
16370 }
16371 UnifiedRandom genRand = WorldGen.genRand;
16372 int num = 100;
16373 int num2 = 150;
16374 int num3 = genRand.Next(num, num2);
16376 int num4 = 20;
16377 int num5 = 30;
16378 int num6 = genRand2.Next(num4, num5);
16380 int num7 = 21;
16381 int num8 = genRand3.Next(num4, num7);
16383 int num9 = 21;
16384 if (genRand4.Next(num4, num9) != 0)
16385 {
16386 }
16387 int num10 = WorldGen.genRand.Next(num4, num9);
16389 int num11 = 4;
16390 int num12 = genRand5.Next(num11);
16391 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom genRand
Definition WorldGen.cs:38

References Terraria.WorldGen.genRand, j__TPar, and Terraria.Utilities.UnifiedRandom.Next().