terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SyntaxCheck.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System.ComponentModel
4
{
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// Token: 0x020003BB RID: 955
6
public
static
class
SyntaxCheck
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{
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// Token: 0x0600196F RID: 6511 RVA: 0x000471D8 File Offset: 0x000453D8
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public
static
bool
CheckMachineName
(
string
value
)
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{
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}
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// Token: 0x06001970 RID: 6512 RVA: 0x000471E8 File Offset: 0x000453E8
14
public
static
bool
CheckPath
(
string
value
)
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{
16
string
text
;
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return
text
.StartsWith(
"\\\\"
);
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}
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// Token: 0x06001971 RID: 6513 RVA: 0x00047204 File Offset: 0x00045404
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public
static
bool
CheckRootedPath
(
string
value
)
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{
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if
(!
true
)
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{
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}
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bool
flag;
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return
flag;
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}
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}
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}
System.ComponentModel.SyntaxCheck.CheckPath
static bool CheckPath(string value)
Definition
SyntaxCheck.cs:14
System.ComponentModel.SyntaxCheck.CheckMachineName
static bool CheckMachineName(string value)
Definition
SyntaxCheck.cs:9
System.ComponentModel.SyntaxCheck.CheckRootedPath
static bool CheckRootedPath(string value)
Definition
SyntaxCheck.cs:21
System.ComponentModel.SyntaxCheck
Definition
SyntaxCheck.cs:7
System.ComponentModel
Definition
AddingNewEventArgs.cs:6
System.ExceptionArgument.text
@ text
System.ExceptionArgument.value
@ value
System
Definition
__ComObject.cs:4
source
System
ComponentModel
SyntaxCheck.cs
Generated by
1.10.0