terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

void InControl.PlayerOneAxisAction.Update ( ulong updateTick,
float deltaTime )
inlinepackage

Definition at line 64 of file PlayerOneAxisAction.cs.

65 {
66 PlayerAction playerAction = this.negativeAction;
67 this.ProcessActionUpdate(playerAction);
68 PlayerAction playerAction2 = this.positiveAction;
69 this.ProcessActionUpdate(playerAction2);
70 PlayerAction playerAction3 = this.negativeAction;
71 if (playerAction3.enabled && playerAction3.ownerEnabled)
72 {
74 }
75 PlayerAction playerAction4 = this.positiveAction;
76 if (playerAction4.enabled && playerAction4.ownerEnabled)
77 {
79 }
80 base.Commit();
81 }
class f__AnonymousType0<< Count > j__TPar
void ProcessActionUpdate(PlayerAction action)

References InControl.OneAxisInputControl.enabled, j__TPar, InControl.PlayerOneAxisAction.negativeAction, InControl.PlayerOneAxisAction.positiveAction, InControl.PlayerOneAxisAction.ProcessActionUpdate(), InControl.OneAxisInputControl.thisState, InControl.InputControlState.Value, and System.value.