terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
PersistentListenerMode.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Events
4
{
5
// Token: 0x02000159 RID: 345
6
[
Serializable
]
7
public
enum
PersistentListenerMode
8
{
9
// Token: 0x04000641 RID: 1601
10
EventDefined
,
11
// Token: 0x04000642 RID: 1602
12
Void
,
13
// Token: 0x04000643 RID: 1603
14
Object
,
15
// Token: 0x04000644 RID: 1604
16
Int
,
17
// Token: 0x04000645 RID: 1605
18
Float
,
19
// Token: 0x04000646 RID: 1606
20
String
,
21
// Token: 0x04000647 RID: 1607
22
Bool
23
}
24
}
System.Reflection.TypeAttributes.Serializable
@ Serializable
System
Definition
__ComObject.cs:4
UnityEngine.Events.PersistentListenerMode
PersistentListenerMode
Definition
PersistentListenerMode.cs:8
UnityEngine.Events.PersistentListenerMode.Int
@ Int
UnityEngine.Events.PersistentListenerMode.Float
@ Float
UnityEngine.Events.PersistentListenerMode.String
@ String
UnityEngine.Events.PersistentListenerMode.Object
@ Object
UnityEngine.Events.PersistentListenerMode.EventDefined
@ EventDefined
UnityEngine.Events.PersistentListenerMode.Void
@ Void
UnityEngine.Events.PersistentListenerMode.Bool
@ Bool
UnityEngine.Events
Definition
ArgumentCache.cs:6
source
UnityEngine.CoreModule
UnityEngine
Events
PersistentListenerMode.cs
Generated by
1.10.0