terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ InitializePage()

void Terraria.GameContent.UI.States.UIEmotesMenu.InitializePage ( )
inline

Definition at line 28 of file UIEmotesMenu.cs.

29 {
30 base.RemoveAllChildren();
31 if (49884 == 0)
32 {
33 }
35 long num = 0L;
36 LocalizedText text2 = Language.GetText("UI.EmoteCategoryGeneral");
37 int num2 = 10;
39 this.TryAddingList(text2, (int)num, num2, list);
40 LocalizedText text3 = Language.GetText("UI.EmoteCategoryRPS");
41 int num3 = 10;
43 this.TryAddingList(text3, (int)num, num3, list2);
44 LocalizedText text4 = Language.GetText("UI.EmoteCategoryItems");
45 int num4 = 11;
47 this.TryAddingList(text4, (int)num, num4, list3);
48 LocalizedText text5 = Language.GetText("UI.EmoteCategoryBiomesAndEvents");
49 int num5 = 8;
51 this.TryAddingList(text5, (int)num, num5, list4);
52 LocalizedText text6 = Language.GetText("UI.EmoteCategoryTownNPCs");
53 int num6 = 9;
55 this.TryAddingList(text6, (int)num, num6, list5);
56 LocalizedText text7 = Language.GetText("UI.EmoteCategoryCritters");
57 int num7 = 7;
59 this.TryAddingList(text7, (int)num, num7, list6);
60 LocalizedText text8 = Language.GetText("UI.EmoteCategoryBosses");
61 int num8 = 8;
63 this.TryAddingList(text8, (int)num, num8, list7);
64 }
class f__AnonymousType0<< Count > j__TPar
void TryAddingList(LocalizedText title, int currentGroupIndex, int maxEmotesPerRow, List< int > emoteIds)
static LocalizedText GetText(string key)
Definition Language.cs:44

References Terraria.Localization.Language.GetText(), j__TPar, System.L, System.list, System.text, and Terraria.GameContent.UI.States.UIEmotesMenu.TryAddingList().

Referenced by Terraria.GameContent.UI.States.UIEmotesMenu.OnActivate().