terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TupleHitLine()

static bool Terraria.Collision.TupleHitLine ( int x1,
int y1,
int x2,
int y2,
int ignoreX,
int ignoreY,
List< int > ignoreTargets,
[Out] int colX,
[Out] int colY )
inlinestatic

Definition at line 330 of file Collision.cs.

331 {
332 int num = 1;
333 if (num == 0)
334 {
335 }
336 if (num == 0)
337 {
338 }
339 if (num == 0)
340 {
341 return;
342 }
343 if (num == 0)
344 {
345 }
346 if (y1 == 0 || x2 != 0)
347 {
348 }
349 int num2 = Math.Sign(0);
350 int num3 = Math.Sign(num2);
351 int num4 = 32768;
352 if (num4 == 0 || num4 != 0)
353 {
354 }
355 if (num4 != 0)
356 {
357 }
358 long num5 = 0L;
359 int num6 = 32768;
360 if (num5 == 0L)
361 {
362 return;
363 }
364 if (num6 == 0 || num6 != 0)
365 {
366 }
367 if (num6 != 0)
368 {
369 }
370 if (num6 == 0 || num6 != 0)
371 {
372 return;
373 }
374 }
class f__AnonymousType0<< Count > j__TPar
static int Sign(double value)
Definition Math.cs:252

References j__TPar, System.L, and System.Math.Sign().