terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ThreadSafeAttribute.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Bindings
4
{
5
// Token: 0x02000017 RID: 23
6
[
VisibleToOtherModules
]
7
[
AttributeUsage
(
AttributeTargets
.Method)]
8
internal
class
ThreadSafeAttribute
:
NativeMethodAttribute
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{
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// Token: 0x06000033 RID: 51 RVA: 0x0000250C File Offset: 0x0000070C
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public
ThreadSafeAttribute
()
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{
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this.<
IsThreadSafe
>
k__BackingField
=
true
;
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}
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.Bindings.NativeMethodAttribute.IsThreadSafe
bool IsThreadSafe
Definition
NativeMethodAttribute.cs:26
UnityEngine.Bindings.NativeMethodAttribute.k__BackingField
string< Name > k__BackingField
Definition
NativeMethodAttribute.cs:92
UnityEngine.Bindings.NativeMethodAttribute
Definition
NativeMethodAttribute.cs:11
UnityEngine.Bindings.ThreadSafeAttribute.ThreadSafeAttribute
ThreadSafeAttribute()
Definition
ThreadSafeAttribute.cs:11
UnityEngine.Bindings.ThreadSafeAttribute
Definition
ThreadSafeAttribute.cs:9
System.AttributeTargets
AttributeTargets
Definition
AttributeTargets.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
source
UnityEngine.SharedInternalsModule
UnityEngine
Bindings
ThreadSafeAttribute.cs
Generated by
1.10.0