terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ScriptingUtility.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
3
4
namespace
UnityEngine
5
{
6
// Token: 0x020000BB RID: 187
7
internal
class
ScriptingUtility
8
{
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// Token: 0x06000347 RID: 839 RVA: 0x00006C34 File Offset: 0x00004E34
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[
RequiredByNativeCode
]
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private
static
bool
IsManagedCodeWorking
()
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{
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return
true
;
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}
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// Token: 0x020000BC RID: 188
17
private
struct
TestClass
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{
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// Token: 0x04000372 RID: 882
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public
int
value
;
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}
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.ScriptingUtility.IsManagedCodeWorking
static bool IsManagedCodeWorking()
Definition
ScriptingUtility.cs:11
UnityEngine.ScriptingUtility
Definition
ScriptingUtility.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
UnityEngine.ScriptingUtility.TestClass.value
int value
Definition
ScriptingUtility.cs:20
UnityEngine.ScriptingUtility.TestClass
Definition
ScriptingUtility.cs:18
source
UnityEngine.CoreModule
UnityEngine
ScriptingUtility.cs
Generated by
1.10.0