terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ operator==()

static bool Microsoft.Xna.Framework.Input.GamePadCapabilities.operator== ( GamePadCapabilities left,
GamePadCapabilities right )
inlinestatic

Definition at line 462 of file GamePadCapabilities.cs.

463 {
464 string text = left.<DisplayName>k__BackingField;
465 string text2 = left.<Identifier>k__BackingField;
466 bool flag = left.<HasAButton>k__BackingField;
468 bool flag3 = left.<HasBButton>k__BackingField;
478 bool flag13 = left.<HasXButton>k__BackingField;
479 bool flag14 = left.<HasYButton>k__BackingField;
491 bool flag25;
492 return flag25;
493 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Input.GamePadCapabilities.DisplayName, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasAButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasBackButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasBButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasBigButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasDPadDownButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasDPadLeftButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasDPadRightButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasDPadUpButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasLeftShoulderButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasLeftStickButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasLeftTrigger, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasLeftVibrationMotor, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasLeftXThumbStick, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasLeftYThumbStick, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasRightShoulderButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasRightStickButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasRightTrigger, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasRightVibrationMotor, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasRightXThumbStick, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasRightYThumbStick, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasStartButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasVoiceSupport, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasXButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.HasYButton, Microsoft.Xna.Framework.Input.GamePadCapabilities.Identifier, j__TPar, Microsoft.Xna.Framework.Input.GamePadCapabilities.k__BackingField, and System.text.