terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ReduceSet()

RegexNode System.Text.RegularExpressions.RegexNode.ReduceSet ( )
inlineprivate

Definition at line 151 of file RegexNode.cs.

152 {
153 int num = 1;
154 string str = this.Str;
155 if (num == 0)
156 {
157 }
158 bool flag = RegexCharClass.IsEmpty(str);
159 int num2 = 22;
161 string str2 = this.Str;
162 if (num2 == 0)
163 {
164 }
165 bool flag2 = RegexCharClass.IsSingleton(str2);
166 char c = RegexCharClass.SingletonChar(this.Str);
167 int ntype = this.NType;
168 this.Ch = c;
169 string str3 = this.Str;
170 if (ntype == 0)
171 {
172 }
173 char c2 = RegexCharClass.SingletonChar(str3);
174 int ntype2 = this.NType;
175 this.Ch = c2;
177 return this;
178 }
class f__AnonymousType0<< Count > j__TPar

References System.Text.RegularExpressions.RegexCharClass.IsEmpty(), System.Text.RegularExpressions.RegexCharClass.IsSingleton(), j__TPar, System.Text.RegularExpressions.RegexNode.NType, System.Text.RegularExpressions.RegexCharClass.SingletonChar(), and System.Text.RegularExpressions.RegexNode.Str.