terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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JobsUtility.cs
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1using System;
4
6{
7 // Token: 0x02000009 RID: 9
8 [NativeHeader("Runtime/Jobs/JobSystem.h")]
9 [NativeType(Header = "Runtime/Jobs/ScriptBindings/JobsBindings.h")]
10 public static class JobsUtility
11 {
12 // Token: 0x06000009 RID: 9 RVA: 0x000020F4 File Offset: 0x000002F4
14 private static void InvokePanicFunction()
15 {
16 }
17
18 // Token: 0x0400000C RID: 12
20
21 // Token: 0x0200000A RID: 10
22 internal sealed class PanicFunction_ : MulticastDelegate
23 {
24 // Token: 0x0600000A RID: 10 RVA: 0x00002104 File Offset: 0x00000304
25 public PanicFunction_(object @object, IntPtr method)
26 {
28 this.m_target = @object;
30 this.method_code = this;
31 }
32
33 // Token: 0x0600000B RID: 11 RVA: 0x00002158 File Offset: 0x00000358
34 public void Invoke()
35 {
38 IntPtr method = this.method;
39 }
40 }
41 }
42}
class f__AnonymousType0<< Count > j__TPar
IntPtr method_code
Definition Delegate.cs:386
IntPtr invoke_impl
Definition Delegate.cs:371
static JobsUtility.PanicFunction_ PanicFunction