terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IParticle.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework.Graphics
;
3
4
namespace
Terraria.Graphics.Renderers
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{
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// Token: 0x0200074D RID: 1869
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public
interface
IParticle
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{
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// Token: 0x17000783 RID: 1923
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// (get) Token: 0x06003DA8 RID: 15784
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bool
ShouldBeRemovedFromRenderer
{
get
; }
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// Token: 0x06003DA9 RID: 15785
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void
Update
(
ParticleRendererSettings
settings);
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// Token: 0x06003DAA RID: 15786
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void
Draw
(
ParticleRendererSettings
settings,
SpriteBatch
spritebatch
);
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Xna.Framework.Graphics.SpriteBatch
Definition
SpriteBatch.cs:14
Terraria.Graphics.Renderers.IParticle.ShouldBeRemovedFromRenderer
bool ShouldBeRemovedFromRenderer
Definition
IParticle.cs:11
Terraria.Graphics.Renderers.IParticle.Draw
void Draw(ParticleRendererSettings settings, SpriteBatch spritebatch)
Terraria.Graphics.Renderers.IParticle.Update
void Update(ParticleRendererSettings settings)
Terraria.Graphics.Renderers.IParticle
Definition
IParticle.cs:8
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
System
Definition
__ComObject.cs:4
Terraria.Graphics.Renderers
Definition
ABasicParticle.cs:9
Terraria.Graphics.Renderers.ParticleRendererSettings
Definition
ParticleRendererSettings.cs:8
source
Terraria
Graphics
Renderers
IParticle.cs
Generated by
1.10.0