terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PlayerEyeHelper.cs
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1using System;
3
5{
6 // Token: 0x020007E6 RID: 2022
7 public struct PlayerEyeHelper
8 {
9 // Token: 0x170007BF RID: 1983
10 // (get) Token: 0x06004114 RID: 16660 RVA: 0x0024498C File Offset: 0x00242B8C
11 // (set) Token: 0x06004115 RID: 16661 RVA: 0x002449A0 File Offset: 0x00242BA0
12 public int EyeFrameToShow
13 {
15 readonly get
16 {
18 }
20 private set
21 {
23 }
24 }
25
26 // Token: 0x06004116 RID: 16662 RVA: 0x002449B4 File Offset: 0x00242BB4
27 public void Update(Player player)
28 {
29 this.SetStateByPlayerInfo(player);
30 this.UpdateEyeFrameToShow(player);
31 int timeInState = this._timeInState;
33 }
34
35 // Token: 0x06004117 RID: 16663 RVA: 0x002449E0 File Offset: 0x00242BE0
36 private void UpdateEyeFrameToShow(Player player)
37 {
38 }
39
40 // Token: 0x06004118 RID: 16664 RVA: 0x00244A28 File Offset: 0x00242C28
41 private void SetStateByPlayerInfo(Player player)
42 {
43 if (player.blackout || player.blind)
44 {
45 return;
46 }
47 int timeInState = this._timeInState;
48 if (player.sleeping != null)
49 {
50 int itemAnimation = player.itemAnimation;
51 return;
52 }
53 int statLifeMax = player.statLifeMax2;
54 int statLife = player.statLife;
55 if (player.tipsy)
56 {
57 return;
58 }
59 if (player.poisoned || player.venom)
60 {
61 return;
62 }
63 bool zoneSandstorm = player.ZoneSandstorm;
64 }
65
66 // Token: 0x06004119 RID: 16665 RVA: 0x00244AAC File Offset: 0x00242CAC
70
71 // Token: 0x0600411A RID: 16666 RVA: 0x00244AC4 File Offset: 0x00242CC4
73 {
74 /*
75An exception occurred when decompiling this method (0600411A)
76
77ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Boolean Terraria.GameContent.PlayerEyeHelper::DoesPlayerCountAsModeratelyDamaged(Terraria.Player)
78
79 ---> System.Exception: Basic block has to end with unconditional control flow.
80{
81 Block_0:
82 stloc:int32(var_0_06, ldfld:int32(Player::statLifeMax2, ldloc:Player(player)))
83 stloc:int32(var_1_0D, ldfld:int32(Player::statLife, ldloc:Player(player)))
84}
85
86 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
87 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
88 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
89 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
90 --- End of inner exception stack trace ---
91 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
93*/;
94 }
95
96 // Token: 0x0600411B RID: 16667 RVA: 0x00244AE0 File Offset: 0x00242CE0
98 {
99 }
100
101 // Token: 0x04007EC7 RID: 32455
103
104 // Token: 0x04007EC8 RID: 32456
105 private int _timeInState;
106
107 // Token: 0x04007EC9 RID: 32457
109 private int <EyeFrameToShow>k__BackingField;
110
111 // Token: 0x04007ECA RID: 32458
112 private const int TimeToActDamaged = 20;
113
114 // Token: 0x020007E7 RID: 2023
115 private enum EyeFrame
116 {
117 // Token: 0x04007ECC RID: 32460
118 EyeOpen,
119 // Token: 0x04007ECD RID: 32461
121 // Token: 0x04007ECE RID: 32462
123 }
124
125 // Token: 0x020007E8 RID: 2024
126 private enum EyeState
127 {
128 // Token: 0x04007ED0 RID: 32464
130 // Token: 0x04007ED1 RID: 32465
131 InStorm,
132 // Token: 0x04007ED2 RID: 32466
133 InBed,
134 // Token: 0x04007ED3 RID: 32467
136 // Token: 0x04007ED4 RID: 32468
138 // Token: 0x04007ED5 RID: 32469
139 IsBlind,
140 // Token: 0x04007ED6 RID: 32470
141 IsTipsy,
142 // Token: 0x04007ED7 RID: 32471
144 }
145 }
146}
class f__AnonymousType0<< Count > j__TPar
PlayerSleepingHelper sleeping
Definition Player.cs:23129
bool ZoneSandstorm
Definition Player.cs:965
bool DoesPlayerCountAsModeratelyDamaged(Player player)
void SwitchToState(PlayerEyeHelper.EyeState newState, bool resetStateTimerEvenIfAlreadyInState=false)