void Update(Player player)
PlayerEyeHelper.EyeState _state
const int TimeToActDamaged
void BlinkBecausePlayerGotHurt()
bool DoesPlayerCountAsModeratelyDamaged(Player player)
void UpdateEyeFrameToShow(Player player)
int< EyeFrameToShow > k__BackingField
void SetStateByPlayerInfo(Player player)
void SwitchToState(PlayerEyeHelper.EyeState newState, bool resetStateTimerEvenIfAlreadyInState=false)