terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆
IDisposable
class
<
OnFinishSubmit
> UnityEngine.UI.Button.IDisposable
set
private
Definition at line
89
of file
Button.cs
.
90
{
91
// Token: 0x06000014 RID: 20 RVA: 0x00002228 File Offset: 0x00000428
92
[
DebuggerHidden
]
93
public <OnFinishSubmit>
d__9
(
int <>
1
__state
)
94
{
95
this.<>1__state = <>1
__state
;
96
}
97
98
// Token: 0x06000015 RID: 21 RVA: 0x00002244 File Offset: 0x00000444
99
[
DebuggerHidden
]
100
void
IDisposable
.
Dispose
()
101
{
102
}
103
104
// Token: 0x06000016 RID: 22 RVA: 0x00002254 File Offset: 0x00000454
105
private
bool
MoveNext()
106
{
107
int
num = this.<>1
__state
;
108
Button
button = this.<>4
__this
;
109
float
num2
;
110
if
(num == 0)
111
{
112
this.<>1
__state
= num;
113
float
fadeDuration = button.m_Colors.m_FadeDuration;
114
this.<
fadeTime
>5
__2
= fadeDuration;
115
num2
= this.<
fadeTime
>5
__2
;
116
float
num3
= this.<
elapsedTime
>5
__3
;
117
this.<>1
__state
= (int)fadeDuration;
118
Selectable.SelectionState
currentSelectionState
= button.
currentSelectionState
;
119
}
120
float
unscaledDeltaTime =
Time
.unscaledDeltaTime;
121
this.<
elapsedTime
>5
__3
=
num2
;
122
this.<>1
__state
= 1;
123
return
true
;
124
}
125
126
// Token: 0x17000007 RID: 7
127
// (get) Token: 0x06000017 RID: 23 RVA: 0x000022C8 File Offset: 0x000004C8
128
object
IEnumerator<object>
.
Current
129
{
130
[
DebuggerHidden
]
131
get
132
{
133
return
this.<>2
__current
;
134
}
135
}
136
137
// Token: 0x06000018 RID: 24 RVA: 0x00002207 File Offset: 0x00000407
138
[
DebuggerHidden
]
139
void
IEnumerator
.
Reset
()
140
{
141
throw
new
AnalysisFailedException
(
"CPP2IL failed to recover any usable IL for this method."
);
142
}
143
144
// Token: 0x17000008 RID: 8
145
// (get) Token: 0x06000019 RID: 25 RVA: 0x000022DC File Offset: 0x000004DC
146
object
IEnumerator.Current
147
{
148
[
DebuggerHidden
]
149
get
150
{
151
return
this.<>2
__current
;
152
}
153
}
154
155
// Token: 0x0400000C RID: 12
156
private
int <>
1
__state
;
157
158
// Token: 0x0400000D RID: 13
159
private
object <>
2
__current
;
160
161
// Token: 0x0400000E RID: 14
162
public
Button <>
4
__this
;
163
164
// Token: 0x0400000F RID: 15
165
private
float <fadeTime>
5
__2
;
166
167
// Token: 0x04000010 RID: 16
168
private
float <elapsedTime>
5
__3
;
169
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Cpp2IlInjected.AnalysisFailedException
Definition
AnalysisFailedException.cs:7
UnityEngine.UI.Button.Button
Button()
Definition
Button.cs:18
UnityEngine.UI.Button.d__9
class< OnFinishSubmit > d__9
Definition
Button.cs:89
UnityEngine.UI.Selectable.currentSelectionState
Selectable.SelectionState currentSelectionState
Definition
Selectable.cs:464
System.Collections.Generic.IEnumerator.Current
T Current
Definition
IEnumerator.cs:10
System.Collections.Generic.IEnumerator
Definition
IEnumerator.cs:7
System.Collections.IEnumerator.Reset
void Reset()
System.IDisposable.Dispose
void Dispose()
System.IDisposable
Definition
IDisposable.cs:7
System.Xml.Schema.XmlTypeCode.Time
@ Time
UnityEngine
UI
Button
Generated by
1.10.0