terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ IDisposable

class<OnFinishSubmit> UnityEngine.UI.Button.IDisposable
setprivate

Definition at line 89 of file Button.cs.

90 {
91 // Token: 0x06000014 RID: 20 RVA: 0x00002228 File Offset: 0x00000428
94 {
95 this.<>1__state = <>1__state;
96 }
97
98 // Token: 0x06000015 RID: 21 RVA: 0x00002244 File Offset: 0x00000444
100 void IDisposable.Dispose()
101 {
102 }
103
104 // Token: 0x06000016 RID: 22 RVA: 0x00002254 File Offset: 0x00000454
105 private bool MoveNext()
106 {
107 int num = this.<>1__state;
108 Button button = this.<>4__this;
109 float num2;
110 if (num == 0)
111 {
112 this.<>1__state = num;
113 float fadeDuration = button.m_Colors.m_FadeDuration;
114 this.<fadeTime>5__2 = fadeDuration;
115 num2 = this.<fadeTime>5__2;
116 float num3 = this.<elapsedTime>5__3;
117 this.<>1__state = (int)fadeDuration;
119 }
120 float unscaledDeltaTime = Time.unscaledDeltaTime;
121 this.<elapsedTime>5__3 = num2;
122 this.<>1__state = 1;
123 return true;
124 }
125
126 // Token: 0x17000007 RID: 7
127 // (get) Token: 0x06000017 RID: 23 RVA: 0x000022C8 File Offset: 0x000004C8
129 {
131 get
132 {
133 return this.<>2__current;
134 }
135 }
136
137 // Token: 0x06000018 RID: 24 RVA: 0x00002207 File Offset: 0x00000407
139 void IEnumerator.Reset()
140 {
141 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
142 }
143
144 // Token: 0x17000008 RID: 8
145 // (get) Token: 0x06000019 RID: 25 RVA: 0x000022DC File Offset: 0x000004DC
147 {
149 get
150 {
151 return this.<>2__current;
152 }
153 }
154
155 // Token: 0x0400000C RID: 12
156 private int <>1__state;
157
158 // Token: 0x0400000D RID: 13
159 private object <>2__current;
160
161 // Token: 0x0400000E RID: 14
162 public Button <>4__this;
163
164 // Token: 0x0400000F RID: 15
165 private float <fadeTime>5__2;
166
167 // Token: 0x04000010 RID: 16
168 private float <elapsedTime>5__3;
169 }
class f__AnonymousType0<< Count > j__TPar
class< OnFinishSubmit > d__9
Definition Button.cs:89
Selectable.SelectionState currentSelectionState